Video Game Violence Contributing to Youth Crimes

In: English and Literature

Submitted By Etheos
Words 852
Pages 4
Does Video Game Violence Contribute to Youth crime Contribution towards Video game violence has been the biggest thing in youth crime since 1995. Crime rates are said to have risen and are blaming it upon violence video games such as those rated M for Mature or higher. Others have charted that crime rates dropped due to violent games which is quite right since there are other crimes far more worse then what is done in games. Scans have shown that video games teach youth that violence is acceptable to solve conflicts.
When you’re exposed to violence day in and out, it loses its emotional impact on you, once you’re emotionally numb to violence; it’s much easier to engage in violence. Violent games desensitizing players making them more aggressive towards others which increase bullying in schools. It also promotes violence against woman, which we see a lot in today’s society. In 1998 a study founded that 21% of video games involved violence against woman. The number of games with violence against women has increased dramatically since then. Exposure to sexual violence in video games is linked to increases in violence towards women. These games also give kids the idea that the way women dress or act cause them to be assaulted and that it is their fault this violence occurs against them.
While many claim to believe crime rates are caused by violent video games, juvenile crimes in the U.S declined as the popularity for violent video games have increased. Between 1995 and 2009 the arrest rates for juvenile crimes have declined 49.3%. During that same period of time, video game sales have more than quadrupled.
Study shows in 2008 reporting that 60% of male middle school students that played at least one mature rated game hit or beat up someone. This study also implies that these male students may have also been bullying other students because of these violent video…...

Similar Documents

Video Game Violence

...Video Game Youth Violence Lorren Livingston RES/110 November 20, 2012 Dr. Helen Holt Video Game Youth Violence Many believe video games can majorly contribute to child violence [,] which have caused a great deal of controversy. With violent video game sales climbing, violent games have become a part of a child’s everyday life. Most video games depict some type of violence. One of the biggest selling games in XBOX history, Call of Duty: Modern Warfare 2 is a violent first person multiplayer game (Do Violent Video Games Contribute to Youth Violence, 2012). Given the amount of people that are playing this game, seventy-three 73-out of 100 players have stated they are between the ages seven to thirteen (See appendix A). There are also four different types of factors in video games that can contribute to violence. With children playing this game as frequently as adults, could a lack of video game restriction be causing more violence? Have retailers and parents turned a blind eye to this growing problem? Call of Duty: Modern Warfare 2 is, as stated before, a very violent military shooting game. There is no incapacitating of enemies or sneaking around a five man squad. It is kill or be killed. This is an obvious form of art, no matter how graphic it may be. Violence like this has been created for a long time now, even before computers. Sun Tzu’s The Art of War was a violent book. Humans have been created in a Darwinian manner, and each person has a......

Words: 1325 - Pages: 6

Violence and Video Games

...Violence and Video Games Aaron Kanoski Strayer University CIS 324: Computer Ethics July 24, 2012 Professor Rebecca Stephens Abstract This paper will discuss the different theories of links between violence and video games. Those who try to censor video games or make them illegal point to the theories and studies that show a tenuous link. Those in the video game industry and activists for free speech and artistic freedom out right refute or offer other reasons for the supposed link. Violence and Video Games There is no solid evidence that a link between violence and video games exit. Video games have been blamed for school shootings, violence toward women, excessive bulling, and just about any violent massacre by a young person. Critics say that violent video games desensitize children to violence, rewards them for stimulating violence, and that violence is an acceptable response to conflict. Advocates for video games say that a majority of the research is deeply flawed and that causal relationship between violent video games and social violence has not been found. Once considered just a fad of the 1970s, video games are now a 40-year-old media powerhouse that has entered the cultural mainstream. Video games are no longer considered just a children’s toy. They have become a major cultural force and artistic medium. Video games are now played in form or another, on or off line, by a majority of people around the world. In the US alone, during 2008, 97% of all......

Words: 1857 - Pages: 8

Video Games and Youth Aggression

...Video Games and Youth Aggression Reuben Steele Post University Abstract Due to technology advances, video games are becoming more graphically violent these days. Maybe we ask ourselves, is this the reason our youth are becoming more violent and aggressive? Some say that it’s not the video games that cause the aggression, but more of the individual. Our youth are more susceptible to influence, and violent video games are one of the many influences that promotes aggression. Parents/guardians are allowing the youth to purchase and play the games and the distributors are selling the games to minors when there are guidelines that need to be followed. Video Games and Youth Aggression Today in age, we are facing a rising epidemic. Youth aggression (violence) is constantly on the news and radio. What is the cause of this epidemic? Some say it is the music we listen to; others say it is what we watch on TV. And movies, but lately it is something that our youth is becoming more and more active in, video games. Video game over the years has become more violent and aggressive due to the advances in technology. It has come to the point where children can become more physical with the games that are out today. What does this say about how video gaming affecting our youth’s aggression? It is saying that our youth (mainly boys ages 10- 16) are easily influenced by violent acts that are displayed in video games and that what they see is what want to imitate (Punam¨aki, R., ......

Words: 899 - Pages: 4

Do Video Games Contribute to Youth Violence

...Do video games contribute to youth violence? Video Games have been around for a while now and about 98% of the world is playing them. And about 1% of those people are 12 or older, meaning they can play violent games. Violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts.  Video game advocates contend that a majority of the research on the topic is deeply flawed and that no causal relationship has been found between video games and social violence. They argue that violent video games may reduce violence by serving as a substitute for rough and tumble play and by providing a safe outlet for aggressive and angry feelings. Should college football replace the Bowl Championship Series (BCS) with a playoff system? The Bowl Championship Series (BCS) was formed to put the top two BCS-ranked college football teams against each other in a national championship and eight other top teams play in four bowl games. Yes, college football should replace the BCS with a playoff system. If the top two ranked play each other every year you’re possibly watching the same school every year. College football should have a playoff to where a not so good team should play one of the top schools, like in college basketball, therefore if the one of the top schools...

Words: 497 - Pages: 2

Violence in Video Games

...^ "Effects of Video Games on Aggression". Personalityresearch.org. Retrieved 2011-07-12.  This article explains that in past research there was no correlation between violence in video games and different age demographics. It also offers suggestions of future researches that include how video games improve hand and eye coordination as well as therapy. It is also hard to determine what is actually considered a “violent game”. Some age groups consider certain games to be fun and exciting, but not violent, while others think the opposite. This article also explains that video games have a positive effect on child behavior, such as stress relief. ^ Freedman, Jonathan. "No Real Evidence for TV Violence Causing Real Violence" First Amendment Centre. 2007, online Available: http://web.archive.org/web/20100209001052/http://www.firstamendmentcenter.org/commentary.aspx?id=18490 [2007, October 17.]. In this article it discusses the research done by FCC that proves that there are other factors in the media that have more of an effect on youth today then videogames. It shows the research that violence in the movies and television have more of an impact than videogames. Gonzalez, Lauren. "When Two Tribes Go to War: A History of Video Game Controversy". GameSpot. Retrieved 2008-08-03. In here the this article states that since videos games have started there has been violence with them. Pinball with people hitting the machine to move the balls the right way. This also stated that the......

Words: 393 - Pages: 2

Violence in Video Games

...| Violent Video Games | | | | Violent Video Games INTRODUCTION: Concerns over the effect of violent video games on today’s youth have been debated since the late 1970’s. School shootings, criminal behavior, bullying, and violence towards woman have all been blamed on violent video games. Electronic media plays an important role in the emotional development, social behavior and intellectual functioning of children and youth.  Many video games are very helpful for children to facilitate medical treatment, increase learning, and promote pro-social behavior.  However, there are also video games that include aggression, violence and sexualized violence that have a negative impact on children. After the 1993 release of Mortal Combat, Congress contemplated regulating the sale of video games. The video game industry responded by voluntarily establishing the ESRB, (Entertainment Software Rating Board) to create a ratings system. The rating system was based on the content of the video game. The controversy over violent video games resurfaced following the Columbine High School shooting in Jefferson County, Colorado on April 20, 1999 (procon.org). According to procon.org, in 2008, 298.2 million video games were sold in the US, totaling $11.7 billion in revenue. Six of the top ten best-selling video games included violence, with four of the games carrying a "mature" rating recommended for persons aged 17 and older. AGGRESSIVE BEHAVIOR: Video games often......

Words: 2095 - Pages: 9

Article Rebuttal: Do Video Games Contribute to Youth Violence

...Article Rebuttal: Do Video Games Contribute to Youth Violence? Caren Evans XBCOM 275 Mr. Abel January 30, 2014 There has been much controversy over whether or not violent video games contribute to youth violence. The opposition may point out studies, such as playing violent video games desensitizes players to real-life violence and is responsible for the increase in bullying. In 2007, 32 percent of students aged 12 to 18 reported being bullied at school, compared to only 5 percent in 1999 (Dinkles, Kemp, Baum, and Snyder, 2008). However, this does not show a direct link between youth behavior and violent video games. According to many sources, such as the Bureau of Justice Statistics; Entertainment Software Association in 2005, violent crimes declined as video game sales increased. In 1996, video game sales neared 4 billion dollars and the violent crime offences was approximately 3.75 million; however, in 2003, video game sales was approximately 7 billion and the violent crime offences were just under 2 million. There have even been controlled studies in which Paul Levinson demonstrated the lack of linking violent video games to youth violence and pointed out some fallacies. The example that Levinson used in 2007 was a controlled study. Two groups of kids, chosen at random to ensure the groups were equivalent, participated in a video game study. One group played a violent video game, while the other played a non-violent game. This study gave the kids the chance to......

Words: 747 - Pages: 3

Video Games and Youth Violence

...Video games, amongst other forms of media, are being blamed for the violent actions of children and adolescence. “Movies and television entertain with realistic and bloody dramatizations of murders, beatings and tortures. Warlike video games have become a popular part of culture, and children routinely watch cartoons that depict violent events” (Earles, Alexander, & Johnson, 2002). The controversy and debate argues whether or not this claim is true. One side of the claim states that video games are genera lly harmless, a popular form of entertainment enjoyed by individuals of varied ages and origi ns. Regardless the popularity or the nature of the game, the individuals playing the game should understand that it is a fictitious scenario and should be treated as such. In addition, cens orship ratings have helped identify the appropriate audience for each individual game but as is the case with cigarettes and alcohol, it is not always adhered. Opposition claims state the cruel and bloody dramatizations have instilled images that have affected the minds of children. These effects have influence children to act violently often reenacting scenes and scenarios from certain video games. In addition, supplemental claims state that the lack of parental supervision and presence adds to the extremity of the violent acts. In terms of research analysis, quantitative statistics claims, “Youth violence results in considerable physical, emotional, social,......

Words: 424 - Pages: 2

Video Games and Crime Rate

...the connection between video games and crime rate. A common misconception is that violent video game research has come up with varying results. It is true that some studies have brought back results have been less than significant but most test results yield faulty statistics on occasion. The importance is that in the overall scheme the results share four key common and consistent effects. The four effects are as follows: increased aggressive behavior, increased aggressive thoughts, increased physiological arousal, and a decrease in pro-social behavior. The increases in aggressive behavior and thoughts not only take into account players of all ages but also of a wide variety of violent actions. The aggressive behavior that has been seen from children and adolescents are simply increases in understood normal behavior such as: biting, pinching, pushing, pulling hair, or in worst cases there have been school fights documented. Regardless of what age group one might be incorporated with, video game violence has an effect. The term physiological arousal refers to subtle or spontaneous increases in heart rate and sweating. This symptom differs from person to person but it is mostly seen when the player experiences a situation that is reminiscent of the game. The term pro-social behavior refers to the tendency of a person to help another. Even though some games that have an E for everyone rating, they are still allowed to have cartoonish or unrealistic violence. While one may not......

Words: 1536 - Pages: 7

Violence in Video Games

...“Violence in Video Games” Video Games are something that are on the rise in today’s world. They are increasing economically and politically. Video games are something that can be enjoyed by all ages. They are a fun, fantasy TV station you get to create for yourself. Even though they are for everybody, they are targeted more towards teens. The most popular games out today are shooting and fighting games, which incorporate violence. The definition of violence is behavior involving physical force intended to hurt, damage, or kill someone or something. People may say that these video games incorporate this term called “violence”. Sometimes they do, sometimes they don’t. Violence is visible in Video Games, but may not fuel teens to be violent in reality. First, Violence is something that has been in this world a long time. It is something that, no matter what, will continue to happen in this world we live in. Like before, violence is a behavior involving physical force intended to hurt, damage, or kill someone or something. There have been a lot of instances of violence in history. Not just any kind of violence, but violence that people could not imagine happening. The Columbine Shooting is a great example of this so-called “violence”. This horrific event involved two young teens that had previously been bullied in school. The bullying they went through caused a built up anger that they eventually had to release. These two teens unleashed their built up......

Words: 1111 - Pages: 5

Violence in Video Games

...Mental Destruction: Video Games          Video games have a detrimental effect on the minds of our youth. Individuals should limit their use of video games to ensure that they have the mental capacity to succeed in life outside of a virtual world. The effect of these visual stimulations goes further than the standard aggressive behavior due to the violent content in some of these games. Additionally it affects the mental levels that hinder a child's mind from benefitting from academic activities such as reading a novel or studying for an exam. Some say that these games offer children a safe release; a world to cause destruction where no one is being harmed. The truth is they are harming themselves severely. The gaming content is a huge factor that influences adolescents to commit violent crimes. Although violence isn’t the most common outcome, the quick satisfaction in the game play causes children to become unfocused on one subject for more than a few minutes.  This is one of the more long term effects that video games have on an individual. Games such as Saints Row, Call of Duty, Grand Theft Auto promote themes of violence, resulting in the answers to their problems. The player must make decisions that affect the fate of the characters in the game, usually involving killing the character as an option, which, usually, is the more favorable decision within the game. For some, the decisions that players make can transcend into real life. There are numerous news......

Words: 2516 - Pages: 11

Video Game Violence

...Research Paper Violent Video Games: Where Violence Comes From Whether or not violent video games cause violence among people is a highly debated top-ic in society today. Do video games, such as “Grand Theft Auto”, “Saints Row”, “Call of Duty”, “Doom”, and many others, cause violence in society today? Yes, violent video games that are being freely released to just about everyone in the public are one main cause for violence in the world. Violent video games are causing people to commit violent crimes, have hostile behaviors, the games are showing people how to kill and get away with it, and lowers chances of people taking a nonviolent solution to a problem. Many people are addicted to video games in general; many people use video games as an escape from the “real world”. Social scientists have been studying and debating the effects of media violence on behavior since the 1950s, and video games in particular since the 1980s. (Carey Benedict) One wide spread occurrence is people who have committed violent crimes often have been found to have played in the past or are playing violent video games now. In Adam Lanza’s basement, he’s the person in the Sandy Hook Elementary School shooting, law enforcement re-portedly discovered a “trove” of violent video games. (Ryan Jaslow) Apparently the 20 year old spent hours alone, playing with the windows blacked out, honing his computer skills. (Ryan Jaslow) Many researchers have found that, after a violent crime, these criminals and......

Words: 1547 - Pages: 7

The Effects of Video Games and Violence

... The effects of video games and violence Violence is not measured by playing video games. All studies do not show a link between video games and acts of violence, but research does show an increase in aggression. (Fournis & Abou, 2014) There have been debates about how violent video games trigger violent, aggressive behavior. (Fournis & Abou, 2014) Violent video games can impact a person’s behavior, have positive effects and negative effects on adults or kids. Violent video games can impact a person’s behavior. “Data showed an increase in aggressive moods or thoughts and hostility after playing violent video games and suggested impairment of prosocial behavior” (Fourmis, Abou, 2014, p.1). Violent video games reward players for increased violence, which enhances violent behaviors. When playing video games with violence, people repeatedly kill people to get what they want. Resulting in aggressive or violent behavior. “Playing a violent video game even for 20 minutes led individuals to become less sensitive to real violence” (Fournis, Abou, 2014, p. 1). The positive effects of playing video games are the mental skills required to play the games. If played correctly video games are used as leisure time entertainment but when people play video games that involve violence some people tend to forget the games aren’t real. Other positive effects are the ability to process knowledge to include reasoning, perception, and intuition. Video games offer problem......

Words: 582 - Pages: 3

Video Games and Violence

...Daniyar Sarzhanov Lacie Meier ENC 1102 5 April 2015 Are Violent Video Games Killing Children? It is a misconception that video games make people violent. One might not usually think of the positive sides of playing video games. However, many examples prove that video games can be beneficial. A lot of people are led to believe that video games make people violent and cause crimes. Even though millions of people are playing violent video games, mass killings are still a statistical anomaly. Politicians and the media utilize the controversy of violent video games for their own interests rather than those of the public. Video games are a form of creative expression and should not be demonized or used as a scapegoat for our population’s deeper mental traumas. Video games have positive effects. A study conducted by Shawn Green & Daphne Bavelier from Center Visual Science, University of Rochester, show that people who play a lot of action video games benefit from improved “hand-eye coordination and visuo-motor skills, such as resistance to distraction, sensitivity to information in the peripheral vision and ability to count briefly presented objects, than non-players” (“Action video game modifies visual selective attention”). Video games that incorporate advanced motion detection, such as Microsoft’s Kinect or Sony’s PlayStation Move, provide both physical and mental exercise. Furthermore, a study conducted by Doctor Cheryl K. Olson, co-director of the Center for Mental......

Words: 1167 - Pages: 5

Video Game Violence

...Video Game Violence In Youth Kevin Roshanaie Prof Sills March 12, 2012 Video Game Violence in Youth This Paper will discuss how violent video games do not cause any acts of violence among the youth in this country. A larger gap is shown between the public’s perception of Video games and what research shows. Some people assume that the availability of video games has led to a pandemic in youth violence. According to federal crime statistics “the rate of juvenile violent crimes in the United States is at a 30 year low”. (Henry Jenkins ) “Researchers have discovered that people who are serving time for violent crimes typically consume less media before committing their crime than the average person in the general population”. (Henry Jenkins ) One thing that is true, Young offenders who have committed school shooting’s here in America have been avid video game players. Young people are the ones who are gamers over the adults. “Statistics show that 90 percent of boys and 40 percent of girls play video games”. (Theesa.com) The overwhelming majority of the youth who play video games do not commit any anti –social acts. According to a report by the U.S Surgeon General that was released in 2001. The report “states that the strongest risk factors for schools shootings are centered on mental stability of that youth offender and it’s also based on the quality of their home life not exposure to video games”.( Henry Jenkins) The panic over video games causing violence is......

Words: 2002 - Pages: 9